A visual novel tackling themes of personal and political horror, suitable for both Vampire: The Masquerade veterans, and fans of narrative-driven games who are newcomers to the setting. A stand-alone expansion to Coteries of New York. See the familiar metropolis through entirely different eyes. Expect new characters, new locations and a fresh original soundtrack. Play as a member of the Lasombra clan. Formerly vicious foes of the Camarilla, the Magisters decided to search for safety in the ranks of their former enemies.
Master the shadows and communicate with the inhabitants of the Other Side, but beware — Oblivion is always lurking out there, ready to devour you whole. Explore the streets of the Big Apple. While you search for ways to satiate your bloodthirst, catch glimpses of various fascinating vignettes and forge connections with the eccentric inhabitants of the city. If you decide to go in all guns blazing, then there's a wide variety of weapons to dispose of the vamps and humans who stand in your way.
Shotguns, flamethrowers, stake guns, sub-machine guns, sniper rifles and a variety of weapons like knives and katanas can all be utilised to make a member of the undead even more dead than he was before. The bad guys won't be stupid either. Enemies will dynamically adjust to certain changes in the environment," promises Leonard.
They'll take cover behind objects and change their positions if those objects are destroyed. They'll work together in combat, and know when they're outmatched to flee accordingly. I'd be running over the green hills and far away. So the NPCs can't be that clever. But what about the blood?
Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception. Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires. But you'll need to feed on NPCs to get blood to power your disciplines. If you don't, the NPC will run away screaming or attack you, depending on their Al.
Either way, a successful conquest will give you plenty of juice to let rip with your powers round the next corner. Unfortunately there's a price to pay for this arterial promiscuity, if you completely drain a victim of their life juice or run around gunning down innocent bystanders then you will lose humanity points. If you stray too far away from what is morally human, you are more likely to reach a point of 'frenzy' - absolute bloodlust. In contrast, because of the open nature of the game, you can go against vampiric convention and do nice things to people bake cakes, heal sick puppies, buy fags for teens loitering outside newsagents.
That kind of thing. If your humanity points start getting low then there'll be less speech options available to you and even the most sophisticated of Toreadors will start grunting, scratching their arse and gesticulating in a brutish manner. In the past. Troika bods have proved to be absolute masters of character-dependent branching dialogue, above all in the myriad of sprawling conversations found in Fallout and Fallout 2, so dialogue in Bloodlines promises to be something pretty special.
NPCs will react to your clan, your reputation and if on a previous visit you caved in their cousin's head with an iron bar then the chances are they wont be hugely receptive to you. In turn, you'll respond through dialogue options dependant on your clan's attributes and skills, your humanity rating, the way in which you distributed your character points at the start of the game and, if you did jam an iron bar into someone's brain cavity earlier, the naughty things you've been up to during the game.
Some of your lines appear in different colours and fonts," adds Leonard. This signifies that it's a line that uses one of your powers or feats. In most cases a quick 'please' or 'thank you' would probably suffice, but I suppose the undead aren't exactly famed for their courtesy.
Making a hugely complex genre crossover title like Vampire: The Masquerade -Bloodlines is a hard task. There is no doubt Leonard and his buddies are juggling a lot of balls dialogue, combat, Al. But Troika have all the right tools; they've got the most astounding engine in PC gaming history, they've got the rich backdrop of the White Wolf universe, they've got a team of established RPG gods and, well, they've got vampires which are always cool.
Apart from when they're crowbarred into The Matrix. Bloodlines is set to be 60 hours of gaming genius that's going to make standing in graveyards at midnight and looking pissed off a fun and trendy activity. We can't wait. Purring sweetly in the background of Bloodlines lies the Source engine, purveyor of graphical genius to Half-Life 2.
With its remarkable facial animation, DirectX 9 effects and a new lighting system devised by Troika, Bloodlines looks set to be one of the most graphically stunning RPGs ever.
Above and beyond this, however, is a modified Havok 2 physics engine that looks to be so good it'll make your head bleed. If your vampire is strong enough, you'll be able to interact with the environment like never before - shifting crates, lifting small cars and generally making your presence felt.
Meanwhile we shouldn't forget, as Leonard Boyarsky, joint CEO of Troica, himself points out, that physics objects blow apart real neat. They sure do. For years mortal propaganda has been chipping away at us, hoodwinking us into balieving that it's not much fun being a empire.
Damned lies! Well, maybe not, but you can be ur dead and still be hip, and Vampire: The Masquerade -Bloodlines is going to show you how. Put simply, if this til manages to pull off what it promises than the RPG world will be set on fire. It's still early days, but Bloodlines looks set tc intricately meld the traits of the traditic nal RPG with the intense shootery of the FPS. Stuff like experience points, character groups, quests and NPC inters ction are still here, but so is an arse lai of weapons that covers knives, submachine guns, flamethrowers and 'stakeguns'.
If you add to the mix your 12 different vampire powers supernatural speed, invisibility, mind control, superhuman strength and the like , then it becomes clear that we are looking at what might be described as a Deus Ex with pointy teeth.
And it uses Half-Life's Source Engine. Excited yet? So how does it work? We caught up with Troika bigwig Leonard Boyarsky and producer Thaine Lyman, and they told us all about it. For example, a Toreador clan member is suave and seductive - an Anne Rice style vampire - while the Nosferatu is a hideous beast stalking in the shadows. Each of these has multiple conflict areas associated with it.
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