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GameBooster 64 USA v1. Unless you've got a plentiful stock of health-reviving Hovis in your bag and a hit point score around the 70 mark, you'll have a truly tough time beating him. So what's the problem there? Simply put, in normal play you'd never get up to that level by the time you meet the boss!

Instead, you have to wander aimlessly around outside the castle and in the woods, beating up wandering monsters and gaining experience and extra hit points. About an hour should do it. While you're doing that, are you progressing in the adventure? Are you learning new tactics? Are you having any kind of fun at alt? Are you buggery. You're just running into the same seven or eight monsters over and over again and using the same techniques each time to bring them down. Another less than impressive feature was the saving system.

The game can only be saved at inns which can be a long way apart , and Quest 64 also managed to crash while I was saving a game, losing all my saved games and, more to the point, nuking my until-then loopercent reliable Datel Shockwave in the process. Now I not only had a dead memory card, but also had to start the game again from scratch, meaning another tedious process of beating up wandering monsters until I'd built up Brian's hit points and magic to a useable level once more.

There's a word for this kind of situation, and that word is 'fugginbollogshidwenktwaddin-arzoles! All this might be tolerable if Quest 64 had other elements to catch the imagination, but there's not a hell of a lot else to the game. The plot and setting are identikit fantasy stuff that could have been thought up in half an hour by anyone who'd ever read a bit of Tolkien, the other characters Brian meets play no real part in the story, and the puzzles The nearest thing you'll find to puzzles are the locked gates blocking the way at certain points.

As it turns out, these open automatically once Brian kills the local boss. Wow, solving that nearly made my brain implode! Getting through the game is almost entirely dependent on combat, which in turn is dependent on running round in circles until another gang of ridiculous Brian-fodder materialises, then killing them to boost your hit points and gain magic. To be honest, even Goemon is more of a true RPG than Quest- it's got multiple characters, puzzles, an actual plot Even so, there's a lot of wasted space that could have been put to better use - rooms with nothing in them, characters who don't do anything, vast areas of land with no purpose that take ages to run across.

Had the designers not been so keen to make a real ish world, they could have created one that was interesting instead. Even the text-only adventures of old were more involving. Stupid monsters do not a fantasy world make, and spending a good 30 minutes running and fighting along a barren path just to reach the next save point may be fun for marathon runners, but not for anyone sane. Quest 64 is almost a junior RPG -the basics of the genre are there, but simplified to the absolute bare minimum.

There's not enough content to keep older players interested, but the younger players at whom the game seems to be aimed will get bored very quickly with the endless trudging about.

Quest 64 is a significant game for several reasons, but the most important may be the simplest--it's the first RPG for the N Developed by Imagineer in Japan, Quest 64 will actually hit the U. You guide Brian, a young Spirit Tamer out to find his missing father, who disappeared while trying to retrieve a stolen book of magic. The game isn't quite the action RPG that Zelda 64 will be where you have full control over the battles , but then it's not quite the traditional RPG that, say.

Final Fantasy III was either where the battles are turn-based. When a battle begins, you're confined to a certain area where you can move freely and attack as you wish, but you can't move outside of that area until the next round of attacks.

Aside from that novelty, the game is strictly traditional. Brian cannot jump, and the majority of the game takes place moving from area to area, collecting items, talking to people and exploring dungeons. Quest's magic system, however, is unique.

As a Spirit Tamer, you have control over the four elements wind, earth, water and fire , and each of the four C buttons corresponds to one of them. You can mix spells for different effects there are more than 50 spells in all , and you can increase the strength level of each element by gaining experience in battle or finding power-ups.

One other innovation is the passage of time in the game. It's not a new concept--but it's not used often enough in RPGs, and this is the first time it'll be put to use in a 3D environment needless to say, the graphical contrast between day and night is very nice. Your compass in the upper left-hand corner of the screen guides you along, while its red dot indicates the time of day.

Certain events may only happen at night or only in the daytime , so time will play an important factor in gameplay. T-HQ is planning to release Quest 64 in June. That should give RPG-starved N64 owners plenty of time to see everything this huge game has to offer before RPG heavyweight Zelda 64 hits home this fall. One of the most represented genres on the Super Nintendo had to be role-playing games. Nintendo, along with a number of third party developers, carved out the RPG genre and turned it into what you see today.

The real question is, can Quest 64 live up to the high expectations of the die hard RPG'ers out there? The answer? Read on and you shall see.

The back of the Quest 64 box boasts this game to be "a massive adventure RPG. The game has you playing Brian, an apprentice Spirit Tamer. The Spirit Tamers watch over Celtland and keep all the spirits of nature calm. The Spirit Tamers keep all their magic secrets written in Eletale's book, and only the Spirit Tamers have access to this book. Needless to say, the book gets stolen and Brian's father, also a Spirit Tamer, sets out to find the evil person who stole it.

It seems that whoever stole the book is using the magic for evil and the countryside is filled with monsters and beasts and all of the towns are afraid.

You decide that it is up to you to find the book, rescue your father and save Celtland. I am not a big RPG guy. How is that for getting straight to the point?

Anyway, I am a casual RPG player but I usually don't have the time to invest in a game to really get involved. I never could get into the Final Fantasy games, and I never could understand how a person could brag about playing 40 hours and still be on the first disc. So why am I telling you all of this? I am telling you this because I actually liked Quest 64 to a certain extent and found it quite simple to play. This should tell you that if I found it simple to play, die-hard RPG fans will probably breeze through it without even opening both eyes.

Even I, a proclaimed RPG novice, know that this game is a bit simplistic. One of the basic ideas behind RPG's is complexity. People want an intricate story that is woven into the very fabric of the game. Quest will probably disappoint those players. Don't get me wrong. The game does follow the above storyline, but does not really expand on it. Basically, you spend your time going from location to location looking for The Book and your father. It would have really helped the story along if there were a few more sub-plots going or if there were other characters that you could develop as well.

All N64 Emulators. How To Download Quest 64 Rom. Quest 64 N64 Rom Download. Unfortunately downloading video game roms is against Nintendo's terms and conditions , even if the games are old and no longer being sold by the copyright owner, so we can't provide any rom file for download via this website. But we have some good news: You can find the game you seek on another website by clicking here.



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