This all-new offer presented the entire product line to date from the Helmgast edition of the acclaimed RPG of contemporary Gnostic horror, Kult.
The world around us is a lie, and humanity is trapped in Illusion. By discovering the truth about our prison, our captors, our hidden past, and our Shadow selves, player characters hope to awaken from their induced sleep and take control of a stolen destiny. Funded in a February Kickstarter campaign , the new Kult: Divinity Lost updates the original Kult to the present with an entirely new rules set Powered by the Apocalypse.
But just as before, death in Kult is only the beginning. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain. This all-new companion to our May Shadow of the Demon Lord offer added dozens of recent supplements for Shadow of the Demon Lord , the dark fantasy RPG from Schwalb Entertainment of grim heroism against a cosmic destroyer.
Girl Genius is an ongoing "gaslamp fantasy" webcomic by Phil and Kaja Foglio. In an alternate Europe in the throes of Industrial Revolution, the monstrously inventive mad scientists called Sparks develop new and interesting ways to smash each other's castles. Agatha Heterodyne, a hapless student at Transylvania Polygnostic University, discovers her own Spark. As she obsessively pursues her monstrous heritage and birthright, all Europa watches carefully, for fear Agatha may become a monster herself.
This Hero Magazines Bundle marked the debut in. This offer presented new, previously unpublished. Along with Digital Hero also included in this offer , these magazines supported five different editions of Champions and the HERO System across 25 years. This whole Heroic mountain comprised almost exactly 8, pages. This all-new companion to our July Tiny Dungeon offer added recent standalone rulebooks and supplements that use the easy and streamlined TinyD6 rules from Gallant Knight Games.
Hand-drawn in a consistent three-quarter perspective, these graphics files are transparent monochrome. Color these images or import them as-is to your preferred platform, and use them to create your own adventures. This new offer featured the rules-light game engine Fudge and many of the RPGs that use it. Fudge , the precursor of Fate, is a customizable toolkit that supports every setting you can imagine. Its word-based trait scale and simple action resolution make it ideal for novices and flexible enough to satisfy experienced roleplayers.
Just Fudge It! Written for character levels from 1 to 12 and playable in one or a few sessions, these 17 standalone modules fit easily into any ongoing campaign using the world's most popular roleplaying game. Each scenario includes new races, backgrounds, monsters, spells, and magical items.
Ancient wizards sought ways to cheat death, explorers stumbled on the remnants of alien civilizations, and foul cults practiced unholy rites. But there was hope. From the benches of the Senate to the arches of the Colosseum, from Rome's steamy bathhouses to legionary camps in border provinces, some heroes and heroines were willing to risk their lives to protect humanity. With torch, sword, and mystic arts they battled to preserve the Empire for one more day. Cthulhu Invictus, a setting for Call of Cthulhu set in ancient Rome, started as a humble Chaosium monograph , then grew to an official CoC setting This all-new offer presented most of the Invictus line, including the complete page Cthulhu Invictus setting book for Call of Cthulhu 7E; the scenario collections De Horrore Cosmico and Fronti Nulla Fides "no faith in appearances" ; Heroes and Heroines of the Shadow War, a big book of pregenerated ready-to-play investigators from all classes and backgrounds in ancient Rome; and two fiction anthologies, plus extra material originally created for the Invictus Kickstarter campaign.
These titles aren't available in. This all-new companion to our March Space: Clockwork Bundle added the original s GDW Space: line , together with recent sourcebooks and adventures for the Clockwork Publishing version based on the Ubiquity rules system.
This all-new collection presented top-selling rulebooks, campaign settings, and scenarios that build on the Old School Revival spirit of tabletop roleplaying's earliest days. The rogue planet of Mongo suffers under the sadistic tyrant Ming the Merciless. But revolutionaries -- hawkmen of Sky City, ice giants of Naquk, water-breathing Coralians -- defy his reign of terror. At their side fights heroic Earthman Flash Gordon. And as we often do with these Savage Worlds offers, we included the Savage Worlds Deluxe Explorer's Edition rulebook required for play.
This all-new companion to our February Shadowrun 5E Essentials Bundle added a wide selection of rules expansions and setting sourcebooks for the Fifth Edition of Shadowrun from Catalyst Game Labs. Leave this world of Shadow to become a vislae a student of magic , walking the Path of Suns to discover the deepest secrets of reality itself.
In Fellowship one player is the Overlord, a maniacal being who has become a Threat to the World. A character like everyone else, the Overlord controls the forces of evil in service to a master plan.
The other players form a coalition of heroes to stop the Overlord. The Overlord plays by rules different from the other players, and makes sure saving the world is an epic challenge for everyone. Fellowship focuses on the journey you take and the communities you meet as you strive to save the day.
This offer also included many of Jacob Randolph's popular Dungeon World playbooks. These 5E expansions let your player character leave the dungeon and found or conquer your own kingdom. Tame the wilderness to establish new cities, and fill them with loyal citizens and monuments to your realm's glory.
Engage in diplomacy, trade, espionage, and everything a ruler must manage to keep a nation prosperous and happy. Construct towering fortresses both magical and mundane -- navigate the hazards of sea battles and court intrigues -- build relationships that last a lifetime.
The sun and moon have disappeared, devoured by the wolves Skoll and Hati. The legendary lost city of Saventh-Yhi , known to some as the City of Seven Spears, has finally been found! Yet while the ancient city's mysteries have long remained hidden, all manner of man-eating beasts and plants still dwell within the vine-choked ruins. Can the PCs be the first among five competing factions to claim the rights of discovery? Or will they become but the latest of Saventh-Yhi's victims?
A detailed look at the members of the five factions exploring the city, by James Jacobs and Rob McCreary. Make your own Vampire: The Masquerade video game in a month and get a chance to win prizes, including Steam release of your game. Read the introduction to Hunter: The Reckoning 5th Edition and get the first sneak peek on artwork featured in the book!
Looking for a fun way to determine which clan or faction you belong to? Check out our collection of Vampire: The Masquerade bingo boards! World of Darkness is a world of supernatural horror and intrigue hidden in plain sight. Half-elf Mwangi ranger, specialised in bow and being very sneaky. He is especially good at finding his way around old ruins, especially subterranean ones, and has a particular hatred for undead and unnatural humanoids.
Halfling rogue, weak but good at darting up behind our enemies and them running away before they can hit him back. He can sometimes be a bit too enthusiastic for his own good, and often gets himself into a lot more trouble than he can cope with. Half-orc Barbarian, with a very simplistic view of the world.
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